Twine was an incredibly interesting experience for me, personally. This was mostly because I decided to use a preexisting story to base my Twine on. A ton of the story ended up being different than I originally intended because of the fact that Twine’s formatting system is far different to one of a novel; which I originally wanted and wrote Pray to be. Since Pray was a novel it was extremely linear, which is a large issue in an interactive game. Players probably prefer having options, which novels aren’t exactly known for. I struggled to make the options seem worth it and give the player insight into the story behind the game. The game is a story based thriller focused on the daily happenings of a serial killer called Lillith. My pride and joy of this Twine, however, was figuring out how to code.